UnrealEdForums FragBULiandri Archives

Viewing Post from Friday Feb 27, 2009

UT3 Patch 2.0 Beta 3 Released To Testers

Another couple days, another Beta Patch as we rush ever closer to the release of the Titan Pack. Today's tasty changes, which as usual, also includes the changes in the

first three changelists

are:

  • Fix a midgame UI crash
  • Fixed Engine.* localization files being in the wrong location
  • Localized nvidia driver warning
  • Fixed bug with removal of map prefixes in the vote menu
  • Fixed stealth vehicle invisibility toggling in client-side demos.
  • Fixed Fury, Manta, and Scavenger animation issues in client-side demos.
  • Fixed bug where game profile options in UTMapLists.ini didn't override options already in the URL
  • Fixed AVRiL rare case where it dealt double damage on hit.
  • Fixed another avril fast firing exploit
  • Improved detection of XP64
  • Removed spurious VEHICLE NOT FOUND printout
  • Supports compiling script code in -mod, as well as publishing within -mod
  • Fixed not being able to publish default (startup) map
  • No longer copies RefShaderCache files when publishing
  • Supports Bink movies in -mod dir (ModDir\Movies)
  • Fixed problem with completely overriding UTCustomChar.ini in the mod config directory
  • OSHelper process will now time out after 15 minutes of getting no communication
  • Added -solomod option to restrict game looking in non-loaded .ini files for maps/gametypes/etc

As always, these patches aren't meant for the general public, so please don't ask for links to them.