Friday, November 6th, 2009
Prometheus for UDK Released!
The Prometheus team has released a standalone build of Prometheus for UDK today. The download clocks in at 331mb and can be grabbed from FileWorks right now.
Prometheus is a mission-based, single-player co-op game in the spirit of "Portal" and "Mirror's Edge." By using the Prometheus Device, players bend the laws of Einsteinian physics using the theory of quantum states, meaning that goals are accomplished by completing missions with your past, present and future selves. You'll need to keep your wits about you and your memory sharp in solving puzzles presented with this unique game play mechanic. Progression through the story introduces new challenges, with tasks increasing in difficulty, and a final dramatic conclusion questions present loyalties and even your own existence.
- Download UDK Prometheus from BeyondUnreal FileWorks (321mb)
Enjoy! Press Release in the comments, as usual!
Thursday, November 5th, 2009
Unreal Development Kit Announced!

Epic has announced the release of the Unreal Development Kit today! The UDK is a free for non-commercial use Unreal Engine 3 runtime that allows you to create your own games using UE3 without the enormous expense of an Unreal Engine 3 license!
With UDK, you will also be able to create commercial games to sell on digital distribution platforms like Steam. The licensing details for this have yet to be released, however it seems likely you will be able to start selling your game without spending a dime out of your own pocket.
This is great news for the modding community, since now they will have a platform they can develop mods on that does not also require the purchase of any particular game. Now, their target audiences can be much larger.
Along with this release are two games. The Ball Demo, which is a new experience in The Ball universe, created by Toltec Studios, and Whizzle, by Psyonix, creators of the Onslaught game mode for UT2004. Whizzle also comes with a design document that explains a lot of the code that was written for the game, as well as a 350mb developer diary describing how the game was developed, including subjects such as rapid prototyping. The kit also contains the most recent version of UnrealEd, which has Unreal Lightmass lighting, the new content browser and many more new enhancements from the UT3 Editor.
UDK has far more than I can possibly explain in this simple news post. We look forward to having people dig into the kit and find all the possibilities. The official UDK site has now launched as well as the opening up of over 200 documents previously locked on UDN. This, along with all the other content being released with UDK should help modders and developers start building great games with the most powerful game creation toolset there is.
You can grab any of the files by going to the FileWorks category or grab individual files below:
- Download UDK Now from BeyondUnreal FileWorks (576mb)
- Download The Ball UDK Demo Now from BeyondUnreal FileWorks (368mb)
- Download Whizzle Now from BeyondUnreal FileWorks (115mb)
- Download Whizzle Design Document Now from BeyondUnreal FileWorks (3mb)
- Download Whizzle Developer Diary Now from BeyondUnreal FileWorks (354mb)
- Download UDK Launch Trailer Now from BeyondUnreal FileWorks (83mb)
Wednesday, November 4th, 2009
Community Bonus Pack 3: Volume 4 Version 2
The Community Bonus Pack 3: Volume 4 has been updated to Version 2 and it's ready for download. The update makes a number of improvements on the existing maps.
...you will need those if you want to play on a server that uses the version 2 maps. You can not play on such a server if you're still using v1 maps. Please Note: ALL server admins should install this version - there were a number of exploits and bugs fixed on all maps.
Unreal Cascade: An Introduction - Released
A brand new UE3 DVD tutorial is available for purchase at Eat3D. This one deals with the cascade interface.
In this demonstration the instructor starts off by going over the entire cascade interface and then through most of the common modules. Once the foundation is laid it’s on to creating several effects from scratch. Everything from creating an explosion, hit effects, water drips, laser beams, and trailes are covered.
If you have never used cascade you should be able to follow along and understand. Even if you are experienced using cascade, you should pick up useful information throughout the DVD.
About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old and from there he became a Technical Artist and then has been doing in game special effects for the last six years.
Bryan is currently the Lead Visual Effects Artist at BioWare working on Star Wars: The Old Republic.
Killing Floor Patch
Killing Floor is being updated today automatically through Steam and a number of nice fixes are being implemented.
- Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
- Fixed not switching to a new weapon when throwing the your pipebomb when playing online
- Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
- Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
- Fixed high level fire bugs catching on fire even though they don't take fire damage
- Fixed the zeds not doing the burning behavior and staying burning forever.
- Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs.
- Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
- Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
- Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
- Additional memory usage reductions
The Ball: Cahua - Announced!
The Ball has blazed through the Make Something Unreal Contest winning award after award, and Toltec Studios is proud to announce the fourth installation: The Ball - Cahua. Featuring a new level, new enemy, new combos and gameplay, you'll be able to get your hands on it November 10.
You can also follow the game and any future developments on their new Facebook page.
And now, the pics we've all been waiting for:


