Viewing Post from Tuesday Feb 24, 2009
UT3 Patch 2 Beta 2 Changelist
Epic has privately released UT3 Patch 2 Beta 2 to its server list - meaning, it is not for public consumption. The changelist (note: this is in addition to everything that can be found in the
first twolists) is as follows:
- Fixed number of combatants slider range.
- Fixed redeemer bug where redeemers impacting ceiling sometimes had explosion center imbedded in ceiling, affecting damage dealt.
- Fixed stinger alt-fire stops with 1 ammo.
- Added John Barrett (programming contractor), Michiel Hendriks (programming contractor), and Pancho Eekels (level design contractor) to credits.
- Fixed spectator choppiness when camera is following a player.
- Reduced non-warfare teleporter update range if bRealTimeCapture is false.
- Fix for rare stinger shard crash when shard tries to impale two overlapping dead bodies at the same time.
- Various localization fixes in all languages.
- Fixed flying manta exploit.
- Fixed duel match rules in scoreboard.
- Fixed exploit to damage own core/nodes with rocket turret.
- Fixed fast avril firing exploit.
- Fixed vehicle turret replication in demos.
- Fixed first person weapon display in demos.
- Fixed incorrect strings displayed in rare cases in friends interaction menu.
- Fixed player information on server browser history page not refreshing correctly.
- Fixed UT3 crash on Windows Server 2003 and XP 64.
- Fixed UT3 not shutting down properly when run as Steam application on Windows XP.
- Fixed choppiness when viewing client-side demo playback.
- Don't allow input processing during playback of client-side demos.
- Fixed SPMA camera crash during demo playback.
- Fixed demo playback log spam.
- Added DemoFF and DemoSlomo console commands. Can be bound to a key in UTInput.ini.
- DemoFF toggles between 1x, 3.3x, and 10x fast forward.
- DemoSlomo takes a float between 0.1 and 10 which adjusts playback speed by that factor.
- No spectating bar when spectating in first person.
- Fixed ping display in client-side demos
- Force vehicle physics updates during client-side demo playback