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Viewing Post from Saturday Jan 16, 2010

UDK January Beta available now

Epic Games have released an updated version of UDK which you can get at

www.udk.com/download

or from

BeyondUnreal FileWorks

(530MB EXE).

Here's the change list:

Improved UDK Features and Tools

  • Decal improvements
    • Lit translucent decals are now supported.
      • Allows much better blending of decal edges into the environment.
    • Shadowmap support for decals
      • Works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights.
      • Works when decal is attached to texture and vertex lightmapped.
  • Animtrails: Animation driven trail emitters.
  • Ongoing UTGame de-nativization
    • Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript.
    • This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.
      • Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.
  • Fixed Lightmass generating directional lighting being flipped in the texture's V direction.

UDN also got some documentation updates: