Viewing Post from Saturday Jan 16, 2010
UDK January Beta available now
Epic Games have released an updated version of UDK which you can get at
www.udk.com/downloador from
BeyondUnreal FileWorks(530MB EXE).
Here's the change list:
Improved UDK Features and Tools
- Decal improvements
- Lit translucent decals are now supported.
- Allows much better blending of decal edges into the environment.
- Shadowmap support for decals
- Works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights.
- Works when decal is attached to texture and vertex lightmapped.
- Animtrails: Animation driven trail emitters.
- Allows artists to easily create particle trails following animations.
- http://udn.epicgames.com/Three/AnimTrails.html
- Ongoing UTGame de-nativization
- Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript.
- This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.
- Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.
- Fixed Lightmass generating directional lighting being flipped in the texture's V direction.
UDN also got some documentation updates:
- udn.epicgames.com/Three/DirectoryLayout.html
- udn.epicgames.com/Three/LocalizedTextFiles.html
- udn.epicgames.com/Three/LocalizationReference.html
- udn.epicgames.com/Three/UnrealScriptStructs.html
- udn.epicgames.com/Three/UnrealPackages.html
- udn.epicgames.com/Three/RemoteControl.html
- udn.epicgames.com/Three/ScriptProfiler.html
- udn.epicgames.com/Three/DialogSystem.html
- udn.epicgames.com/Three/ParticleExamples.html
- udn.epicgames.com/Three/ParticleSystemReference.html
- udn.epicgames.com/Three/CollisionReference.html
- udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
- udn.epicgames.com/Three/DominantLights.html
- udn.epicgames.com/Three/FractureTool.html
- udn.epicgames.com/Three/PhysicalMaterial.html
- udn.epicgames.com/Three/TerrainDesign.html
- udn.epicgames.com/Three/TerrainEditorUserGuide.html
- udn.epicgames.com/Three/SettingUpTerrain.html
- udn.epicgames.com/Three/UsingTerrain.html
- udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
- udn.epicgames.com/Three/ViewModes.html
- udn.epicgames.com/Three/StatsDescriptions.html