Introduction

UA mod developer, FireSlash, lets it all out on the development of Unreal Annihilation, which spanned the lifetimes of three Unreal Tournament games.

Unreal Annihilation Logo


"The main concept behind Unreal Annihilation is to bring the RTS style of Total Annihilation to Unreal Tournament 2003. To do this, we plan to employ two methods; The classic Overhead view, and the engine's favorite First Person view. Both of these views will aid the player in leading his units to victory.

The story line simply follows in Total Annihilation's footsteps. Even after the war between humans had ended, the two factions of the Arm and Core still fight on over un-inhabited worlds, lead by their Commanders. Instead of human pilots, the Core simply copied their soldier's brain patterns into a computer, allowing them to simply copy it into each new unit, where the Arm uses cloning to create its pilots. Thus the war of the clones vs patterns began, better known as the Arm vs the Core."

The Unreal Annihilation project started in 2001 as Total Annihilation:Unreal Tournament (TA:UT for short), on classic UT. UA was the evolution of the failed TA:UT project on new technology provided by UT2k4

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