UnrealEdForums FragBULiandri Archives

Viewing Post from Tuesday Oct 09, 2007

More UT3 Details

The party is over at Epic HQ and everyone is now headed home via plane or car. I do have a few bits of information to pass along and Brizz and I will be writing out more details from the event very soon.

First of all, the demo will not feature a Warfare map. Having played a few of them, I can say that there's a very good reason why: while they all share similar core gameplay, all the maps we played and discussed seem to have a different twist to them. Just sampling one wouldn't give you a very good perspective of what they are like. Torlan_Necris, for instance, is somewhat similar to standard Onslaught, with the addition of the orb. Another we played had one side with a heavily defended base, while the other team had a number of hard-hitting vehicles with which to attack. Still others feature triggerable events to aid in comebacks such as landslides and floods. It's a very versatile gametype and it seems to be much deeper than Onslaught.

DM-HeatRay is planned to be in the demo. It is the destroyed urban environment that features a lone DarkWalker which is dropped in at specified times during the match. The level strongly conveys a UT-like city setting (complete with the occasional train running on an overhead track) is pretty stunning.

VCTF-Suspense is the second demo map. Set on an immense suspension bridge, this level is set up with Axon vs Axon vehicles and the action takes place in three planes: on platforms high above the bridge, as well as on and under the bridge. It has a nice mix of open sniping areas and tight corridors. There's a little water there too if you care to take a dip.

The final demo map may be DM-ShangriLa. This one has been seen in some of the videos before. It features buildings with Asian-themed architecture and the action takes place around a courtyard.

There's lots more to talk about so stay tuned while we all make the return trip.