<Brizz> |
does Gears have the ability to compile scripts? |
<[Epic]Entropy> |
not without much hackerey. The released gears editor is more for content. You can use Kisemt though to do some crazy programming stuff likes mods and mutators |
<Brizz> |
bummer :) |
<Brizz> |
Kismet is powerful though, I mean if you can make Gears Golf with the PC editor then that just means you can do about whatever you want |
<[Epic]Entropy> |
MS is very concerned that people will assume that user created content is Epic created, MS approved content |
<[Epic]Entropy> |
specifically, MS is concerned about a virus, worm, or Live! infiltration |
<Brizz> |
because you can share them through Live or something? |
<[Epic]Entropy> |
yup |
<Brizz> |
I guess I can understand that |
|
<Brizz> |
is there some tricky way to share Kismet structures between levels? |
<Brizz> |
last I heard you had to use streaming but that doesn't seem like it would work if you were streaming a story together and needed to stream in the Kismet level as well |
<[Epic]Entropy> |
not sure what you mean? |
<[Epic]Entropy> |
oh, theres a remote event that will trigger an event in any loaded level |
<Brizz> |
well |
<Brizz> |
so say I make Gears Golf in Kismet |
<Brizz> |
and I want an 18 hole golf course in 18 different levels |
<Brizz> |
but I don't want to have to rebuild all that kismet in every single level |
<[Epic]Entropy> |
you make a "master map" (we call them _P maps for "persistent") that is always loaded, and then the conetent maps plug into that P map |
<Brizz> |
so are those _P maps independant of streaming level to level? |
<Brizz> |
like if I made it so when you got on the green it streamed in the next hole's map |
<Brizz> |
I could still load it from the _P map? |
<[Epic]Entropy> |
for example, Timgad, the new Gears map, is actually like 30 different maps, all ruled by 2 main Ppersistent maps. |
<Brizz> |
okay, so those persistent maps are kind of like "templates" for the rest of the 30 maps |
<[Epic]Entropy> |
yeah Brizz, thats exactly how you set it up. |
<Brizz> |
okay awesome |
<Brizz> |
that should make Kismet modding for single player TCs work really well |
<[Epic]Entropy> |
we also use "world" maps, that are always loaded. The P map is basically just an empty map that glues everything together. The world maps is always loaded, but holds scripting, sometimes audio, etc. |
|
<Brizz> |
and maybe you missed my other question... if you can share maps through Live, can you also share them externally of Live as well? |
<[Epic]Entropy> |
yes, you'll be able to upload maps, etc. to websites and share them with other people similar to UT. |
<[Epic]Entropy> |
when you publish it, it cooks it out and auto creates the INIs and things you'll need to run the map and dumps them into a directory for you. |
|
<Brizz> |
1) How does the Mac version work with Live? Is there a Mac library for it? |
<[Epic]Entropy> |
no idea |
|
<Brizz> |
2) Is there a dedicated server package? |
<[Epic]Entropy> |
I don't remember where we ended up with that, sorry. |
<[Epic]Entropy> |
one sec |
<[Epic]Entropy> |
no dedicated server, yet. possibly later |
<Brizz> |
bummer |
<Brizz> |
:) |
<[Epic]Entropy> |
play UT instead! |
<[Epic]Entropy> |
or both! |
<Brizz> |
I will :p |
<Brizz> |
I don't particularly care but surely some people will |
<Brizz> |
:) |