CTF-CBP2-Botanic

Title: CTF-CBP2-Botanic
Author: Dave 'anarkist' Kostiuk
Game:Capture the Flag
Volume: 2

Don't let the exotic plant life fool you, this arena is as brutal as any other...

hal: Again, the short distance between flags will put many people off here. I'd be surprised to see competitive play on this map as well because of this. The flags are literally two translocator tosses apart. On the other hand, if you're into instagib or 1on1 - this may just be your thing.

The map looks very nice, and the lighting, Skybox, foliage, and buildings remind me of Unreal 2 for some reason. Not a bad thing.

One other minor gripe is the inclusion of the Sniper Rifle. Though it makes an appearance in several retail CTF maps, this weapon really needs to stay in AS and ONS. The LtG is better for DM and CTF in every way. This can be easily rectified via mutator.

I would love to see a bigger version of this map. I like the two open bases and transparent walkways. It's a nice twist on the two closed bases/open center maps.

Zenny: I really love this map. The map is the product of the marriage between CTF-Maul and the T.V show Futurama. I really love how this map feels. This is one of those maps that I can play constantly for a few hours.

Raffi_B: This one is perfect for three-on-three. The map is sized perfectly to allow interesting flag runs, while still maintaining easy movement between bases. The layout is excellent, putting a new spin on old ideas. The main appeal of this map comes from its intense ambush opportunities. There are loads of platforms and doorways that are perfect for sneaking up on an unsuspecting flag carrier.