Red Orchestra: Combined Arms



No life was untouched by the Great War of the 20th century. Young men from lands across the globe were thrust into deadly battle against one another. For some, it was a mission of global domination. For others, it was in defense of their homeland. For all, it was a struggle that would define the course of modern civilization.

Choose your allegiance and prepare for the most intense PC multiplayer combat experience. Red Orchestra puts you on the front lines of the Eastern conflict of World War II. Take up arms with your Soviet comrades, or fall in line with the German army and battle over the precious lands of the European theatre.

Fight your way through crumbling cities, resonating with the deafening sounds of battle. Immerse yourself in breathtaking recreations of real-world inspired locales. Communicate strategies with your team members.



Objective in sight! Deployed MG - ph34r! Got me a tank here



It's no surprise to see that Red Orchestra has done so well in the Epic Games/Nvidia Make Something Unreal Contest. Take a look at the screenshots and watch the video (Low Res|High Res) for yourself and you might think you're looking at the next World War 2 shooter coming out of an established development house. The maps are generally impressive and most definitely immersive, the weapons are modeled well and fully animated, and the sound is crisp and professional.

At 610 MB, it'd be easy to guess that there's a lot of content stuffed into .zip file... and you'd be right. We'll take a look at what's inside and try to give you a general idea of what you'll get for your downloading efforts.

It's worth mentioning at this point, that if you're an owner of Unreal Tournament 2004 (and we assume that you are), you owe it to yourself to check out some of the amazing modifications the many teams have created. You'll probably find a few that you can get some mileage out of. If nothing else, it's absolutely amazing to see what has been created with the tools freely provided with this game. Here we go.