Viewing Post from Thursday Jun 14, 2012
Best of E3: Unreal Engine Edition
Two of the challenges we've faced over the years of covering the Unreal Engine from its very beginnings have been that, first, there are just so damn many games using it. A nice problem to have to be sure but, considering it has evolved from being the solution of a handful of developers to virtually the industry standard middleware, our small elderly staff simply hasn't been able to keep up. Second, unless a developer comes right out and says "yo, we're kicking it Unreal-style" or something else official-like in a press release, you'd have to be Sherlock Holmes to figure out which developers are using it.
It is on that note that I point you to the handy Unreal Engine Highlights From E3 feature on the official Unreal Engine website. Devil May Cry? Lollipop Chainsaw? Who knew??