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CTF-Haco (07/04/2008)

An entry from the HOLP map pack

http://www.beyondunreal.com/media/thumbs/ut3_080704_38_800.jpg

Crash! (07/04/2008)

This map would not start in UT3

http://www.beyondunreal.com/media/thumbs/ut3_080704_1_800.jpg

CTF-Ephemeral (07/04/2008)

An overview of the outdoor portion

http://www.beyondunreal.com/media/thumbs/ut3_080704_10_800.jpg

CTF-Generator (07/04/2008)

The very cramped flag room

http://www.beyondunreal.com/media/thumbs/ut3_080704_11_800.jpg

CTF-Generator (07/04/2008)

A center corridor

http://www.beyondunreal.com/media/thumbs/ut3_080704_12_800.jpg

CTF-Generator (07/04/2008)

an outdoor side-room

http://www.beyondunreal.com/media/thumbs/ut3_080704_13_800.jpg

CTF-Mercury Rising (07/04/2008)

LIGHTING NEEDS TO BE REBUILT - oops!

http://www.beyondunreal.com/media/thumbs/ut3_080704_14_800.jpg

CTF-Mercury Rising (07/04/2008)

Terrain and mesh

http://www.beyondunreal.com/media/thumbs/ut3_080704_15_800.jpg

CTF-Mercury Rising (07/04/2008)

A view from blue

http://www.beyondunreal.com/media/thumbs/ut3_080704_16_800.jpg

CTF-Museum (07/04/2008)

Blue flag room

http://www.beyondunreal.com/media/thumbs/ut3_080704_17_800.jpg

CTF-Museum (07/04/2008)

Center

http://www.beyondunreal.com/media/thumbs/ut3_080704_18_800.jpg

CTF-Museum (07/04/2008)

Red flag room - yes, it's that small

http://www.beyondunreal.com/media/thumbs/ut3_080704_19_800.jpg

CTF-Armageddon (07/04/2008)

Outdoor portion of the map - bases at either end

http://www.beyondunreal.com/media/thumbs/ut3_080704_2_800.jpg

CTF-Nucleus (07/04/2008)

A remake of UT's CTF-Nucleus - center area

http://www.beyondunreal.com/media/thumbs/ut3_080704_20_800.jpg

CTF-Nucleus (07/04/2008)

Base exit

http://www.beyondunreal.com/media/thumbs/ut3_080704_21_800.jpg

CTF-Nucleus (07/04/2008)

A look into the flag room

http://www.beyondunreal.com/media/thumbs/ut3_080704_22_800.jpg

CTF-Skybound (07/04/2008)

Red flag platform

http://www.beyondunreal.com/media/thumbs/ut3_080704_23_800.jpg

CTF-Skybound (07/04/2008)

This is where it gets its name

http://www.beyondunreal.com/media/thumbs/ut3_080704_24_800.jpg

CTF-Skybound (07/04/2008)

Blue's flag

http://www.beyondunreal.com/media/thumbs/ut3_080704_25_800.jpg

CTF-Sloth (07/04/2008)

Blue flag nook

http://www.beyondunreal.com/media/thumbs/ut3_080704_26_800.jpg

CTF-Sloth (07/04/2008)

Blue base - corridors galore

http://www.beyondunreal.com/media/thumbs/ut3_080704_27_800.jpg

CTF-Sloth (07/04/2008)

The center area

http://www.beyondunreal.com/media/thumbs/ut3_080704_28_800.jpg

CTF-Soapbox Racer (07/04/2008)

Yes, this is a playable level

http://www.beyondunreal.com/media/thumbs/ut3_080704_29_800.jpg

CTF-Armageddon (07/04/2008)

Flag room

http://www.beyondunreal.com/media/thumbs/ut3_080704_3_800.jpg

CTF-Soapbox Racer (07/04/2008)

The flag

http://www.beyondunreal.com/media/thumbs/ut3_080704_30_800.jpg

CTF-Soapbox Racer (07/04/2008)

Mini-me

http://www.beyondunreal.com/media/thumbs/ut3_080704_31_800.jpg

CTF-Team Lifts (07/04/2008)

Red flag - note team activated lift in background

http://www.beyondunreal.com/media/thumbs/ut3_080704_32_800.jpg

CTF-Team Lifts (07/04/2008)

Center of map

http://www.beyondunreal.com/media/thumbs/ut3_080704_33_800.jpg

CTF-Team Lifts (07/04/2008)

Team lift corridor

http://www.beyondunreal.com/media/thumbs/ut3_080704_34_800.jpg

CTF-CBP3-Touch (07/04/2008)

Red flag room

http://www.beyondunreal.com/media/thumbs/ut3_080704_35_800.jpg

CTF-CBP3-Touch (07/04/2008)

Flag room ante-chamber number 1

http://www.beyondunreal.com/media/thumbs/ut3_080704_36_800.jpg

CTF-CBP3-Touch (07/04/2008)

Flag room ante-chamber 2. Big map!

http://www.beyondunreal.com/media/thumbs/ut3_080704_37_800.jpg

CTF-Haco (07/04/2008)

Center

http://www.beyondunreal.com/media/thumbs/ut3_080704_39_800.jpg

CTF-Armageddon (07/04/2008)

A view of the Shield Belt pavillion

http://www.beyondunreal.com/media/thumbs/ut3_080704_4_800.jpg

CTF-Haco (07/04/2008)

Lower blue route

http://www.beyondunreal.com/media/thumbs/ut3_080704_40_800.jpg

CTF-Lopo (07/04/2008)

Red base

http://www.beyondunreal.com/media/thumbs/ut3_080704_41_800.jpg

CTF-Lopo (07/04/2008)

Center

http://www.beyondunreal.com/media/thumbs/ut3_080704_42_800.jpg

CTF-Lopo (07/04/2008)

Blue flag

http://www.beyondunreal.com/media/thumbs/ut3_080704_43_800.jpg

CTF-React (07/04/2008)

Red flag room

http://www.beyondunreal.com/media/thumbs/ut3_080704_44_800.jpg

CTF-React (07/04/2008)

Center - note lower route to right

http://www.beyondunreal.com/media/thumbs/ut3_080704_45_800.jpg

CTF-React (07/04/2008)

Entrance to red base

http://www.beyondunreal.com/media/thumbs/ut3_080704_46_800.jpg

CTF-Safeguard (07/04/2008)

Red flag room

http://www.beyondunreal.com/media/thumbs/ut3_080704_47_800.jpg

CTF-Safeguard (07/04/2008)

Center area from blue side

http://www.beyondunreal.com/media/thumbs/ut3_080704_48_800.jpg

CTF-Safeguard (07/04/2008)

A peek outdoors

http://www.beyondunreal.com/media/thumbs/ut3_080704_49_800.jpg

CTF-Biomium (07/04/2008)

A greener version of UT2004's CTF-Chrome

http://www.beyondunreal.com/media/thumbs/ut3_080704_5_800.jpg

CTF-Biomium (07/04/2008)

The center area of the map

http://www.beyondunreal.com/media/thumbs/ut3_080704_6_800.jpg

CTF-Biomium (07/04/2008)

Side rooms have been UT3'ed

http://www.beyondunreal.com/media/thumbs/ut3_080704_7_800.jpg

CTF-Ephemeral (07/04/2008)

A bright and clean map

http://www.beyondunreal.com/media/thumbs/ut3_080704_8_800.jpg

CTF-Ephemeral (07/04/2008)

yes, there are textures!

http://www.beyondunreal.com/media/thumbs/ut3_080704_9_800.jpg