| <Brizz> | does Gears have the ability to compile scripts? |
| <[Epic]Entropy> | not without much hackerey. The released gears editor is more for content. You can use Kisemt though to do some crazy programming stuff likes mods and mutators |
| <Brizz> | bummer :) |
| <Brizz> | Kismet is powerful though, I mean if you can make Gears Golf with the PC editor then that just means you can do about whatever you want |
| <[Epic]Entropy> | MS is very concerned that people will assume that user created content is Epic created, MS approved content |
| <[Epic]Entropy> | specifically, MS is concerned about a virus, worm, or Live! infiltration |
| <Brizz> | because you can share them through Live or something? |
| <[Epic]Entropy> | yup |
| <Brizz> | I guess I can understand that |
| <Brizz> | is there some tricky way to share Kismet structures between levels? |
| <Brizz> | last I heard you had to use streaming but that doesn't seem like it would work if you were streaming a story together and needed to stream in the Kismet level as well |
| <[Epic]Entropy> | not sure what you mean? |
| <[Epic]Entropy> | oh, theres a remote event that will trigger an event in any loaded level |
| <Brizz> | well |
| <Brizz> | so say I make Gears Golf in Kismet |
| <Brizz> | and I want an 18 hole golf course in 18 different levels |
| <Brizz> | but I don't want to have to rebuild all that kismet in every single level |
| <[Epic]Entropy> | you make a "master map" (we call them _P maps for "persistent") that is always loaded, and then the conetent maps plug into that P map |
| <Brizz> | so are those _P maps independant of streaming level to level? |
| <Brizz> | like if I made it so when you got on the green it streamed in the next hole's map |
| <Brizz> | I could still load it from the _P map? |
| <[Epic]Entropy> | for example, Timgad, the new Gears map, is actually like 30 different maps, all ruled by 2 main Ppersistent maps. |
| <Brizz> | okay, so those persistent maps are kind of like "templates" for the rest of the 30 maps |
| <[Epic]Entropy> | yeah Brizz, thats exactly how you set it up. |
| <Brizz> | okay awesome |
| <Brizz> | that should make Kismet modding for single player TCs work really well |
| <[Epic]Entropy> | we also use "world" maps, that are always loaded. The P map is basically just an empty map that glues everything together. The world maps is always loaded, but holds scripting, sometimes audio, etc. |
| <Brizz> | and maybe you missed my other question... if you can share maps through Live, can you also share them externally of Live as well? |
| <[Epic]Entropy> | yes, you'll be able to upload maps, etc. to websites and share them with other people similar to UT. |
| <[Epic]Entropy> | when you publish it, it cooks it out and auto creates the INIs and things you'll need to run the map and dumps them into a directory for you. |
| <Brizz> | 1) How does the Mac version work with Live? Is there a Mac library for it? |
| <[Epic]Entropy> | no idea |
| <Brizz> | 2) Is there a dedicated server package? |
| <[Epic]Entropy> | I don't remember where we ended up with that, sorry. |
| <[Epic]Entropy> | one sec |
| <[Epic]Entropy> | no dedicated server, yet. possibly later |
| <Brizz> | bummer |
| <Brizz> | :) |
| <[Epic]Entropy> | play UT instead! |
| <[Epic]Entropy> | or both! |
| <Brizz> | I will :p |
| <Brizz> | I don't particularly care but surely some people will |
| <Brizz> | :) |

