CTF-CBP-Skorbut

Title: CTF-CBP-Skorbut
Author: Warbeast
Game:Capture the Flag
Volume: 1

The iniquitous man
And his sins of the night
Has built himself a metropolis
Against the kingdoms of the light.

Skorbut Skorbut Skorbut

hal: If you can get past the bright red and blue lighting, you'll find a map with a strong sense of style and an unwonted design. The imposing structures that loom above, the docked zeppelin adorned with whimsical anime banners, buildings bedecked with Japanese lanterns, and junk boats docked in midair all draw you in to Warbeast's twisted world.

It's not a classic, hardcore CTF layout by any sense of the imagination and competitive players are likely to balk at it for a number of reasons, but there are a great number of imaginative pathways and places to perch your sniping avatar that just make it an interesting map.

To really open up your options, you have to know where the kickers are and I think the busy map hides these all too well. New players are likely to be confused.

This map is more about a sense of place, a work of art, and a unique place to frag your friends. Enjoy it for what it is because these kinds of maps don't come around very often. Just be sure to bring your sunglasses.

Zenny: Skorbut is a huge maze. There are a myriad of shortcuts and "back alleys" to and from both flags which prevents defenders from guessing which route the flag runner took. The map's mood of Chinese Industrial Space Ship is also very unique and insures that you'll never have a dull moment while playing this map.

Raffi_B: Definitely a work of art… and nothing more. Warbeast is a mapping genius. This is an accepted fact. However, his maps tend to be nothing more than showcases for his talent. While it’s nice to load up a map and gawk at the outstanding visuals for five minutes, if the map isn’t playable, what’s the point of playing it? After all, that is the reason for playing a game, right?